//-----------------------------------------------------------------------------
// Bend2D - Physics Engine
// Roberto Bender <beto.bender@gmail.com>
// Description: 
// Date: 11/03/2010
//-----------------------------------------------------------------------------
#ifndef PHYSICFORCE_H
#define PHYSICFORCE_H

#include "physicable.h"

#include <list>
using namespace std;

namespace bend2d
{
    class PhysicForce 
    {
        public:
            typedef list<PhysicForce*> PhysicForceList;
            virtual void ApplyPhysics(Physicable* object) = 0;
        private:
    };
}

#endif
